![]() ![]() Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look! Alex Battaglia and John Linneman get to grips with an early build of SM64RT - a fully ray traced version of the Nintendo classic, here running on a PC with an RTX 3090.įirst up, a word on the origins of the PC port of Super Mario 64. The SMT64RT project goes public today with a technical preview available to download. We've got a somewhat special build of the game, built from source code provided by author Daríosamo with additional elements provided by Render96, a project that aims to improve models and textures in Super Mario 64 with a view to matching the kind of pre-rendered SGI aesthetic seen in pre-release Nintendo 64 renders. The embedded video below shows over half an hour of gameplay taken from an early technical preview of Super Mario 64 RT, a PC-based revamp of the game that replaces all of the lighting and the reflections in the game with RT effects. We've already seen Quake 2 RTX and today we can reveal early work on a fully ray traced version of the N64 classic, Super Mario 64. Fully ray traced games are few and far between, but revisiting decades-old classics and delivering them with a full RT upgrade is within the power envelope of today's graphics hardware. ![]() The arrival of hardware-accelerated ray tracing has seen developers mostly adopt a hybrid approach, combining standard rasterisation techniques with carefully deployed RT features.
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